Teach With Reach Adds Gamified Exercises to Enhance Learning

Looking for ways to enhance learning and promote engagement among your staff, students, or peers? Our dynamic learning and communications platform is adding some innovative, new features to do just that! We’re revamping the way our customers can configure training exercises in order to promote highly engaging and effective learning activities. Simple multiple choice, true or false, yes or no question types are becoming more predictable and less exciting for users. It’s important to change up the pace for learners and present exercises in new ways.

The solution? Make the transition to unique, gamified exercises such as Crosswords, Drag and Drop, Hotspot, and Fill in the Blank. Learn more about each new feature below.


Let’s be honest, who isn’t familiar with crossword puzzles? The widely popular brain game is now available in Reach! Crossword puzzles are a great way to test the knowledge of your learners while making the exercise fun and engaging. 

For all Reach customers, admins can configure their own 12×12 crossword puzzle. To start, all you need to do is make sure the training material’s Material Type is set to Crossword. Once that is complete, navigate to the Exercises tab to start building your crossword.

This type of exercise is perfect for training materials that contain a lot of unique terms and definitions. Using a crossword puzzle will help reinforce the user’s knowledge and truly put their learning to the test.

Clicking anywhere on the grid will allow you to add a new word, enter a clue, and adjust whether the word appears across or down. You can also click into an existing word which allows you to move and edit that word, edit its clue, or remove the word all together. 

The system has rules in place to prevent any misconfiguration when dealing with overlapping words. This means that words can only intersect at points where they share the same letter.

Drag and Drop

Change up the pace from standard question and answer formats and get users engaged with Drag and Drop. This is an interactive exercise type that is more hands on than your traditional question and answer exercises. 

If you’re not familiar with Drag and Drop, it’s a learning game that requires the learner to use their mouse or touch screen to drag and drop objects to their correct locations.  

How does a Drag and Drop exercise work?

When configuring in the dashboard, you will start off by uploading an image that will act as your background. 

For example, let’s say you want to teach your users the basics of becoming a User Interface (UI) designer.

Your background will start off relatively plain to start. You would then provide additional assets that users can place on the background to test their creative instincts. In our example, our background will be an ancient Egyptian temple consisting of two steps, two pillars and a stone backdrop. A little plain and boring if you ask me. As a UI training exercise, it’s up to the user to now redesign this background with the following graphics: two pharaoh statues, and one golden scarab decoration As the admin, you can designate the correct locations on the background that each object should be moved to.

The above image showcases what the end setup would look like in the dashboard. Both pharaoh statues will end up replacing the pillars, and the golden scarab will liven up overall image. On the right, we have a sample of what the end result should look like when users correctly place each object. 

The great part of Drag and Drop is the ability to receive instant feedback. The learner will receive different visual and audio effects depending on if they drag an object to its correct location or not.


Related to Drag and Drop, the Hotspot exercise is a similar type of interactive learning game. Rather than dragging and dropping an object over a designated location, Hotspot requires the user to simply click or touch a part of an object based on the instructions provided. 

Each Hotspot exercise can be configured to limit the number attempts (or in this case, clicks or taps) before the user fails. The number of attempts can be dynamically set for each question. For easier questions, you may only give the user one guess. For more challenging questions, users may have two or three guesses before failing.

As an examplelet’s say you’re a world history professor who wants to teach students on how to read hieroglyphs (the ancient Egyptian writing system).

This is perfectly suited for a Hotspot exercise. First, you’ll need to upload a background image. Let’s use an image of hieroglyphs etched into a stone wall. Next, you can start to create your Hotspots which you can think of as questions. 

For each question, you will provide an objective and then assign a correct location (hotspot) on your background that users will need to click on. Similar to Drag and Drop, you can also provide unique messages that appear when a user clicks on a correct or incorrect location.

Fill in the Blank

Here we have another all-time classic. Fill in the Blank is one of those exercise types that is universally recognized

Whenever you see a phrase with a blank, it’s almost instinct to try and complete the sentence with an appropriate word. This near automatic response is what makes Fill in the Blank exerciseso effective for learners. 

There’s really no learning curve and it provides a unique, gamified experience that you just can’t achieve with traditional question and answer exercises.

What’s even better, Fill in the Blank exercises are simple to set up. All you need to do is enter a sentence, or a phrase, and mark the keyword(s) that you want to appear as a blank. After that, you can create a series of words that your users will have to choose from

Each available word will be listed during the exercise and your users will simply need to click and drag the appropriate work into the blank(s).

We’re all about reinforcement, so each word can be configured to include a tip and a correct message. For example, if the user chooses an incorrect word, the tip message will appear. Upon selecting the correct word, congratulatory message will pop up.

If you would like to learn more about these features or the Teach With Reach platform as a whole, click on Request a Demo below.